pixel game maker · iPhone & iPad

say it.
build it.
play it.

describe the game you want and the ✨ helper lays the tiles — checked, beatable, ready to play. then make it yours: repaint a block, rewrite a rule, stack six levels, and hand it to a friend.

in the box —

four arcade games, six levels each

real gameplay, straight from the engine. every level is machine-verified as beatable before it ships. finish them — then open any level in the editor and bend it.

Stomp Runjump & stomp
Ghost Mazekeys, doors, levers
Gold Runnerdig traps, take gold
Bubble Poptrap & pop
the helper —

say it, and it builds

the ✨ helper speaks your language — eight of them, actually. it lays the tiles, wires the rules, and a referee checks the level is actually winnable before you ever see it. no dead ends, no broken toys.

a spooky cave where a dragon guards the treasure
built it! bats patrol the dark, spikes guard the gold, and the exit hides behind the hoard. try it —
every generated level is auto-verified: reachable exit, fair traps, ladders that land flush.
under the hood —

break it, gently

every world runs on pythoneer script — a tiny language that thinks like python. change one number and watch everything tilt. build enough worlds, and one day you'll read the real thing like it was always yours.

jump = 3    jump = 30  // oh no. oh yes.
then —

let them in

share your world to Discover. a friend plays it, likes it, remixes it, and sends back something you don't quite recognize — your world, wearing their ideas.

from the workshop —

see the machines run

this page tells you what pythoneer is — the channel shows you, thirty seconds at a time: one game, one gimmick, no commentary. youtube.com/@PythoneerIO